Oscillators, filters, delays, effects — the DSP primitives you combine into patches.
Oscillators are the fundamental sound sources in synthesis. The osc() function is the unified interface for all oscillator types.
ReadFilters shape the frequency content of signals by attenuating or boosting certain frequencies.
ReadEnvelopes shape the amplitude or other parameters of a sound over time. They respond to gates (sustained signals) or triggers (momentary pulses).
ReadTiming and sequencing functions create rhythmic patterns, triggers, and automation curves synchronized to the global clock.
ReadDelay effects create copies of a signal offset in time, enabling echoes, rhythmic effects, and spatial depth.
ReadReverbs simulate acoustic spaces by creating many delayed, filtered reflections. Different algorithms offer different sonic characteristics.
ReadModulation effects use time-varying delays to create movement and spatial interest in sounds.
ReadDistortion effects add harmonic content by clipping, saturating, or otherwise mangling signals.
ReadDynamics processors control the volume envelope of signals, reducing dynamic range or removing unwanted quiet sections.
ReadMathematical operations for signal processing and control logic.
ReadUtility functions for common audio tasks like output, MIDI conversion, and signal processing helpers.
ReadStereo signal operations. Akkado tracks channel count (Mono vs Stereo) on every
ReadInline visualizations that render directly in the editor. Each visualization is inserted as a pass-through node in the signal chain — the audio passes throug…
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